S17 (Dealer Stands on Soft 17)
(Stands on Soft 17, S17, Dealer Stands on All 17s)
Table Selection & Felt Rules A rule requiring the dealer to stand on every 17, including soft 17 (A-6). It is worth about 0.2% to the player compared with H17. It also changes some strategy plays: in 6-deck S17, 11 vs ace is a hit, while under H17 it is a double. Example: At the table: the dealer shows A-6. Under S17 the dealer stops at 17 and your 18 wins. Look for 'Dealer must stand on all 17s' printed on the felt.
Shoe
(Dealing Shoe, Multi-Deck Shoe, Sabot)
Table Selection & Felt Rules A box holding multiple decks that are dealt one card at a time, usually 6 decks (312 cards) or 8 decks (416 cards). More decks raise the house edge slightly (about 0.02-0.03% going from 6 to 8) and dilute the count. Counters convert the running count to a true count by dividing it by the number of decks remaining. Example: At the table: a running count of +9 with about 3 decks left in a 6-deck shoe gives a true count of +3, roughly a 1% player edge with Hi-Lo.
Shuffler Window
(Shuffle Window, Penetration Window, Shoe Window)
Online, Live Streams & Game Variants The portion of the shoe dealt between shuffles; it is the only stretch in which card removal can create exploitable counts. Live online 8-deck games commonly shuffle at about 50% penetration, which makes high true counts rare. A continuous shuffling machine (CSM), or RNG blackjack that reshuffles every hand, shrinks the window to zero and makes counting worthless. Example: At the table: in an 8-deck live game the cut card sits at 4 decks. You see about 4 decks per shoe, and a true count of +3 or higher appears on only a small fraction of hands. On a CSM table, the same count never develops.
Soft Hand
(Soft Total, Soft Hand)
Player Actions & Hand Totals Any hand containing an ace that is counted as 11 without the total going over 21. A soft hand cannot bust on the next card, because the ace can revert to 1. Soft 18 (A-7) is the most misplayed soft hand: in 6-deck S17 it hits vs 9, 10 and ace and doubles vs 3-6. Example: At the table: A-7 vs dealer 10. Standing on 18 feels safe but loses more, so hit. If you draw a 6, A-7-6 becomes hard 14 (the ace now counts as 1), and you hit again.
Spanish 21
(Spanish Blackjack, Pontoon (Spanish))
Online, Live Streams & Game Variants Blackjack dealt from 48-card decks with the four pip 10s removed; face cards remain. Removing them costs the player about 2%. Liberal rules buy most of that back: a player 21 always wins, late surrender, doubling on any number of cards, double-down rescue, and 21 bonuses (5 cards 3:2, 6 cards 2:1, 7+ cards 3:1, plus 6-7-8 and 7-7-7 bonuses). House edge is about 0.4% with S17 and redoubling allowed, and about 0.8% with H17. It requires its own strategy chart. Example: At the table: you hit 4-3-2-5-7 to make a 5-card 21 on a $20 bet. It pays $30 at 3:2, and you win even if the dealer also makes 21.
Split
(Splitting Pairs, Pair Split, SPL)
Player Actions & Hand Totals To separate two cards of equal rank into two hands, placing a bet equal to the original on the second hand. Each hand is played independently. Under US peek rules, always split A-A and 8-8, and never split 10-10 or 5-5. Split aces usually get one card each, and A+10 after a split counts as 21, not blackjack. Example: At the table: $25 on 8-8 vs dealer 10. Playing it as hard 16 loses about $13.40 on average, while two hands starting with 8 lose about $12 combined. Splitting is the least-bad option.
Stand
(Stay, Stand Pat, Stick)
Player Actions & Hand Totals To take no more cards and keep your total. It is correct on hard 17 and above, on hard 13-16 vs dealer 2-6, on hard 12 vs 4-6, and on soft 19 and above, except for a few soft doubles under some rules. Example: At the table: hard 13 vs dealer 6. The dealer busts about 42% of the time from a 6, so stand and let the dealer draw. Wave your hand flat over your cards.
Stiff Hand
(Stiff, Stiff Hand, Breaking Hand)
Player Actions & Hand Totals A hard total of 12 through 16: high enough to risk busting with one hit, but too low to win often by standing. Approximate one-card bust probabilities: 12 = 31%, 13 = 38%, 14 = 46%, 15 = 54%, 16 = 62%. Example: At the table: with hard 15 vs dealer 5, stand and let the dealer, who busts about 43% of the time from a 5, take the risk. With hard 15 vs dealer 10, surrender if allowed; otherwise hit.
Stop-Loss
(Loss Limit, Session Loss Cap)
Side Bets, Bankroll & Mathematical Expectation A pre-set loss level at which you end the session. It does not change EV per hand, since the edge is identical on every hand. It does cap single-session damage and blocks tilt-driven decisions. Set it before play, typically at 30–50% of the session bankroll. Example: At the table: you start with $500 and a $200 stop-loss. After a bad run you are at $300, so you leave, instead of chasing with $50 bets you would normally never make.
Surrender
(Late Surrender, LS, Early Surrender, ES)
Table Selection & Felt Rules The option to give up half your bet and end the hand before taking any other action. Late surrender, offered after the dealer peeks, is worth about 0.07-0.09%. Early surrender, offered before the peek, is worth roughly 0.6%. Surrendering is mathematically correct whenever your expected loss is greater than 50% of the bet. Example: At the table: hard 16 vs dealer 10 with a $50 bet. Playing the hand out loses about $27 on average, while surrender costs a fixed $25. Say 'surrender' or draw a horizontal line behind your bet.